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SVGAPlayer-Web

Language: 中文

SVGAPlayer 现已支持在微信小程序播放动画,详情请参阅。

支持本项目 轻点 GitHub Star,让更多人看到该项目。 News Lite Version 2.3.0 - Add audio support. Can I Use

SVGAPlayer 2.0.0 only supports below browsers.

Edge / IE 6+ Safari / Chrome iOS 6.0+ / Android 4.0+

SVGAPlayer 2.0.0 also supports below Game Engines.

CreateJS Usage LayaBox Usage Install Prebuild JS Add <script src="https://cdn.jsdelivr.net/npm/svgaplayerweb@2.3.1/build/svga.min.js"></script> to your.html NPM npm install svgaplayerweb --save Add require('svgaplayerweb') to xxx.js IE6 ~ IE9 IE6+ only supports 2.x format. You couldn't use npm to install SVGA library. Add SVGAPlayerWeb.swf to your.html locate directory. Add following code to your.html

<!--[if lt IE 10]> <script src="../build/svga.ie.min.js"></script> <![endif]--> <!--[if gte IE 10]><!--> <script src="../build/svga.min.js"></script> <!--<![endif]--> Audio support

If your need to play audios, add howler.min.js to your html.

<script src="https://cdn.jsdelivr.net/npm/howler@2.0.15/dist/howler.core.min.js"></script>

Notice: audio plays needs browser support, some browser requires user interaction before playing.

SVGA-Format 1.x support

Both Prebuild & NPM, if you need to support SVGA-Format 1.x, add JSZip script to html.

<script src="//s1.yy.com/ued_web_static/lib/jszip/3.1.4/??jszip.min.js,jszip-utils.min.js" charset="utf-8"></script> Usage Load Animation Mannally

You may create Player and Parser by yourself.

Add Div Tag.

<div id="demoCanvas" style="styles..."></div> Load Animation

var player = new SVGA.Player('#demoCanvas'); var parser = new SVGA.Parser('#demoCanvas'); // Must Provide same selector eg:#demoCanvas IF support IE6+ parser.load('rose_2.0.0.svga', function(videoItem) { player.setVideoItem(videoItem); player.startAnimation(); }) Load Animation Automatically

Assign canvas element properties as below.

<div src="rose_2.0.0.svga" loops="0" clearsAfterStop="true" style="styles..."></div>

Animation will play after Web-Page onload.

Replace Animation Images Dynamically

You can replace specific image by yourself, ask your designer tell you the ImageKey.

player.setImage('http://yourserver.com/xxx.png', 'ImageKey'); Add Text on Animation Image Dynamically

You can add text on specific image, ask your designer tell you the ImageKey.

player.setText('Hello, World!', 'ImageKey');

player.setText({ text: 'Hello, World!', family: 'Arial', size: "24px", color: "#ffe0a4", offset: {x: 0.0, y: 0.0} }, 'ImageKey'); // customize text styles. Classes SVGA.Player

You use SVGA.Player controls animation play and stop.

Properties int loops; - Animation loop count, defaults to 0 means infinity loop. BOOL clearsAfterStop; - defaults to true, means player will clear all contents after stop. string fillMode; - defaults to Forward,optional Forward / Backward,fillMode = Forward,Animation will pause on last frame while finished,fillMode = Backward , Animation will pause on first frame. Methods constructor (canvas); - first params could be '#id' or CanvasHTMLElement startAnimation(reverse: boolean = false); - start animation from zero frame. startAnimationWithRange(range: {location: number, length: number}, reverse: boolean = false); - start animation in [location, location+length] frame range. pauseAnimation(); - pause animation on current frame. stopAnimation(); - stop animation, clear contents while clearsAfterStop === true setContentMode(mode: "Fill" | "AspectFill" | "AspectFit"); - Specific Scale Mode setClipsToBounds(clipsToBounds: boolean); - Clips if image render out of box. clear(); - force clear contents. stepToFrame(frame: int, andPlay: Boolean); - stop to specific frame, play animation while andPlay === true stepToPercentage(percentage: float, andPlay: Boolean); - stop to specific percentage, play animation while andPlay === true setImage(image: string, forKey: string, transform: [a, b, c, d, tx, ty]); - Replace Animation Images Dynamically, transform is optional, transform could adjust replacing image. setText(text: string | {text: string, family: string, size: string, color: string, offset: {x: float, y: float}}, forKey: string); - Add Text on Animation Image Dynamically clearDynamicObjects(); - clear all dynamic objects. Callback Method onFinished(callback: () => void): void; - call after animation stop. onFrame(callback: (frame: number): void): void; - call after animation specific frame rendered. onPercentage(callback: (percentage: number): void): void; - call after animation specific percentage rendered. SVGA.Parser

You use SVGA.Parser load VideoItem from remote or Base64 string.

Only Cross-Domain allow files could be loaded.

If you eager to load resources from Base64 or File, deliver as load(File) or load('data:svga/2.0;base64,xxxxxx').

Methods constructor(); load(url: string, success: (videoItem: VideoEntity) => void, failure: (error: Error) => void): void; Issues Android 4.x Breaks

As known, some Android OS lack Blob support, add Blob Polyfill by yourself.

<script src="//cdn.bootcss.com/blob-polyfill/1.0.20150320/Blob.min.js"></script>

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