Similar to Lottie. Render Afte
本仓库已经停止维护,你仍然继续阅读源码及创建分叉,但本仓库不会继续更新,也不会回答任何 issue。
This repo has stopped maintenance, you can still continue to read the source code and create forks, but this repo will not continue to be updated, nor will it answer any issues.
SVGAPlayer-WebLanguage: 中文
SVGAPlayer 现已支持在微信小程序播放动画,详情请参阅。
支持本项目 轻点 GitHub Star,让更多人看到该项目。 News Lite Version 2.3.0 - Add audio support. Can I UseSVGAPlayer 2.0.0 only supports below browsers.
Edge / IE 6+ Safari / Chrome iOS 6.0+ / Android 4.0+SVGAPlayer 2.0.0 also supports below Game Engines.
CreateJS Usage LayaBox Usage Install Prebuild JS Add<script src="https://cdn.jsdelivr.net/npm/svgaplayerweb@2.3.1/build/svga.min.js"></script>
to your.html
NPM
npm install svgaplayerweb --save
Add require('svgaplayerweb')
to xxx.js
IE6 ~ IE9
IE6+ only supports 2.x format.
You couldn't use npm to install SVGA library.
Add SVGAPlayerWeb.swf to your.html locate directory.
Add following code to your.html
<!--[if lt IE 10]>
<script src="../build/svga.ie.min.js"></script>
<![endif]-->
<!--[if gte IE 10]><!-->
<script src="../build/svga.min.js"></script>
<!--<![endif]-->
Audio support
If your need to play audios, add howler.min.js
to your html.
<script src="https://cdn.jsdelivr.net/npm/howler@2.0.15/dist/howler.core.min.js"></script>
Notice: audio plays needs browser support, some browser requires user interaction before playing.
SVGA-Format 1.x supportBoth Prebuild & NPM, if you need to support SVGA-Format 1.x, add JSZip script to html.
<script src="//s1.yy.com/ued_web_static/lib/jszip/3.1.4/??jszip.min.js,jszip-utils.min.js" charset="utf-8"></script> Usage Load Animation Mannally
You may create Player and Parser by yourself.
Add Div Tag.<div id="demoCanvas" style="styles..."></div> Load Animation
var player = new SVGA.Player('#demoCanvas'); var parser = new SVGA.Parser('#demoCanvas'); // Must Provide same selector eg:#demoCanvas IF support IE6+ parser.load('rose_2.0.0.svga', function(videoItem) { player.setVideoItem(videoItem); player.startAnimation(); }) Load Animation Automatically
Assign canvas element properties as below.
<div src="rose_2.0.0.svga" loops="0" clearsAfterStop="true" style="styles..."></div>
Animation will play after Web-Page onload.
Replace Animation Images DynamicallyYou can replace specific image by yourself, ask your designer tell you the ImageKey.
player.setImage('http://yourserver.com/xxx.png', 'ImageKey');
Add Text on Animation Image Dynamically
You can add text on specific image, ask your designer tell you the ImageKey.
player.setText('Hello, World!', 'ImageKey');
player.setText({
text: 'Hello, World!',
family: 'Arial',
size: "24px",
color: "#ffe0a4",
offset: {x: 0.0, y: 0.0}
}, 'ImageKey'); // customize text styles.
Classes
SVGA.Player
You use SVGA.Player controls animation play and stop.
Properties int loops; - Animation loop count, defaults to 0 means infinity loop. BOOL clearsAfterStop; - defaults to true, means player will clear all contents after stop. string fillMode; - defaults to Forward,optional Forward / Backward,fillMode = Forward,Animation will pause on last frame while finished,fillMode = Backward , Animation will pause on first frame. Methods constructor (canvas); - first params could be '#id' or CanvasHTMLElement startAnimation(reverse: boolean = false); - start animation from zero frame. startAnimationWithRange(range: {location: number, length: number}, reverse: boolean = false); - start animation in [location, location+length] frame range. pauseAnimation(); - pause animation on current frame. stopAnimation(); - stop animation, clear contents while clearsAfterStop === true setContentMode(mode: "Fill" | "AspectFill" | "AspectFit"); - Specific Scale Mode setClipsToBounds(clipsToBounds: boolean); - Clips if image render out of box. clear(); - force clear contents. stepToFrame(frame: int, andPlay: Boolean); - stop to specific frame, play animation while andPlay === true stepToPercentage(percentage: float, andPlay: Boolean); - stop to specific percentage, play animation while andPlay === true setImage(image: string, forKey: string, transform: [a, b, c, d, tx, ty]); - Replace Animation Images Dynamically, transform is optional, transform could adjust replacing image. setText(text: string | {text: string, family: string, size: string, color: string, offset: {x: float, y: float}}, forKey: string); - Add Text on Animation Image Dynamically clearDynamicObjects(); - clear all dynamic objects. Callback Method onFinished(callback: () => void): void; - call after animation stop. onFrame(callback: (frame: number): void): void; - call after animation specific frame rendered. onPercentage(callback: (percentage: number): void): void; - call after animation specific percentage rendered. SVGA.ParserYou use SVGA.Parser load VideoItem from remote or Base64 string.
Only Cross-Domain allow files could be loaded.
If you eager to load resources from Base64 or File, deliver as load(File)
or load('data:svga/2.0;base64,xxxxxx')
.
As known, some Android OS lack Blob support, add Blob Polyfill by yourself.
<script src="//cdn.bootcss.com/blob-polyfill/1.0.20150320/Blob.min.js"></script>
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